RE: Question about the combat system
Not sure what your expectations are Dimas - units were rarely crushed in 2 hours. Even the Rumanians, in Stalingrad, held out for a few days before their units along the Don, on the left flank of 6th Army, surrendered/were destroyed. Not 2 hours. Disruption, as in real fighting, is the key to penetration, not destroying the enemy to the last man. Once the hole opens, then things get moving, and that occurs when disruptions happen and assaults occur.
From many years experience with games, and there are plenty of threads where most agree, the attacker crushes the defender too easily overall - the games lean in favor of the attacker already, boost losses and campaigns would be over in a day or two instead of weeks.
And it isn't like the days of muskets where the sides lined up and fired at each other. You may have 600 men defending but not all will have shots and not all will hit anyone - most won't.
Rick
|