RE: Question about the combat system
I do understand Dimas' question:
When 2 full strength German Bn's fire on a unit in the open for full MP (3 shots) it can easily cost 140+ casualties; but when an assault happens involving those 2 full Bn's attacking a Soviet regiment, it often costs less than 20 men for the attacker in a successful attack, even though they are exposing themselves attacking a defender. It FEELS off.
Even weirder, in an unsuccessful assault, losses are often not much higher.
That being said, PzC is by far the best operational wargame series I have ever played (WITE being the best strategic one), so I take that strange feeling for granted.
Dimas, what I think we should be considering what is being simulated is the following:
- An assault does not happen in a vacuum; all the artillery and machinegun fire happens as part of the sequence. Especially also the defensive fire: A soviet unit assaulting a German position can take horrific casualties from defensive fire before the assault resolves; this simulates the approach before contesting the firing positions.
- Soldiers are not retarded; if your point platoon gets ripped apart during an assault, the rest of the unit may hesitate and wait for further fire support; conversely, if a defending platoon notices their sister platoon being overrun by a preponderance of fire and men; will they stand and fight, and die, or will they withdraw a few 100 meters to get into a better firing position?
In this game, we need to see all the firing that happens as part of the assaults; lead and explosives do the killing; the assaults just simulate the decision that the attacking and defending forces have to make about the tenability of their respective positions.
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