(08-10-2018, 05:15 AM)The KrijnMinister Wrote: - An assault does not happen in a vacuum; all the artillery and machinegun fire happens as part of the sequence. Especially also the defensive fire: A soviet unit assaulting a German position can take horrific casualties from defensive fire before the assault resolves; this simulates the approach before contesting the firing positions.
In this game, we need to see all the firing that happens as part of the assaults; lead and explosives do the killing; the assaults just simulate the decision that the attacking and defending forces have to make about the tenability of their respective positions.
Gent:
Actually assault is a unique combat / movement action that is separate from artillery and supporting automatic weapons fire. It simulates unit(s) physically moving, firing, and assaulting into an adjacent enemy held hex. Good players will often use artillery and supporting weapons fire prior to assaulting an enemy position to get disruptions that subsequently will improve the chances of a successful assault. However, not all assaults are supported by artillery or other separate direct firing weapons.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /