• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Question about the combat system
08-12-2018, 04:44 AM, (This post was last modified: 08-12-2018, 04:45 AM by Kool Kat.)
#13
RE: Question about the combat system
(08-11-2018, 11:14 PM)Xaver Wrote: There are 2 types of assaults in game, the less bloody that search win an hex you need and other a lot more bloody orientated to vaporized traped enemy units with no scape route and with very low or 0 combat value.

Assault is not only infantry searching melee, is allways a first part where attacker try soft defender, assaults with no preparation usually are a disaster for attacker... only a "sleeping" enemy or an attack from unexpected direction could win and these 2 situations are not covered in PzC... units allways are ready to fight when are assaulted and they have 360º cover all around.

Gent: Smoke7

Maybe it's word semantics here... but there are NOT two types of PzC assaults.

As I stated in an earlier post:

"Actually assault is a unique combat / movement action that is separate from artillery and supporting automatic weapons fire. It simulates unit(s) physically moving, firing, and assaulting into an adjacent enemy held hex."

Assaults are situational. 

Some situational examples:

(1.) Limbered artillery or units in travel mode.
(2.) Dispersed single enemy unit.
(3.) Enemy stack that has some dispersed units.
(4.) A full strength enemy unit in an open hex.
(5.) Enemy units in a bunker. 
(6.) Hundreds of other possible unit combinations and defending terrain.  

However, not all assaults are supported by artillery or other separate direct firing weapons. 

Preparation fire is optional and situational.

Here is how I approach the above examples:

(1.) No prep fire. Assault.
(2.) Maybe no prep fire. Situational (Unit strength, terrain, artillery / support weapons availability. Assault.
(3.) Maybe no prep fire. Situational (Unit strength, terrain, stack composition, artillery / support weapons availability. Assault.
(4.) Prep fire. Assault
(5.) Prep fire. Assault.
(6.) Prep fire (Optional and situational). Assault (Situational)

A good rule of thumb is to ensure that enemy units are dispersed to increase odds of a successful assault.
 
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Send this user an email
Quote this message in a reply


Messages In This Thread
RE: Question about the combat system - by Xaver - 08-08-2018, 11:09 PM
RE: Question about the combat system - by Xaver - 08-09-2018, 03:37 AM
RE: Question about the combat system - by Ricky B - 08-09-2018, 01:50 PM
RE: Question about the combat system - by Xaver - 08-09-2018, 05:33 PM
RE: Question about the combat system - by Xaver - 08-11-2018, 11:14 PM
RE: Question about the combat system - by Kool Kat - 08-12-2018, 04:44 AM
RE: Question about the combat system - by Xaver - 08-12-2018, 07:05 PM
RE: Question about the combat system - by Xaver - 08-15-2018, 08:03 PM

Forum Jump:


Users browsing this thread: 10 Guest(s)