RE: Question about the combat system
Well, i explained bad, is only one assault mode in PzC BUT when you play serie a little you notice that you can perform 2 diferent assaults based in what you search-expect as result.
One only search win terrain, to take an objetive, control a key position to cut-off enemy retreat or use ZOC to close a pocket of enemy troops... in general you search use brute force to move enemy from X hex, to secure a success you search do the assault over an hex with all enemy troops disrupted, if not you need or mass a lot of troops for a single assault or try do a sucesion of assault searching push enemy if you cant launch a single massive assault (stacking limits what you can launch to assault) and is allways a ? factor because maybe you need the unit retreat to left but retreat to right position... you only can have a certain control if you manage to do ZOC over the hex you dont want the enemy retreat.
A second one is when you manage to trap enemy troops in a hex with no scape route, (ZOC all around the enemy unit) here you search win the assault not to win only the hex, you search to as primary or secondary objetive destroy the unit or at least kill all soldiers you can to made unit useless for combat for many turns (if enemy manage to rescue it) because an isolated unit suffer a masive amount of casualties when you assault them, disrupted+isolated+low ammo+no scape route when lose the assault means the unit is going to be semidestroyed in first assault, if you manage to launch a pair more you practically destroy the unit (as i said in other post in FWW serie only need now one assault with a little luck because units surrender in this situation, in PzC you even need do some firing to kill last survivors, units not surrender in the engine and require more assaults and some fire rounds to destroy the unit).
The assault is an unique action in PzC BUT based in tactical situation results are very different, bloody assaults need perfect situation+timing with this you can in 4-5 turns open a hole that enemy cant close (i had a battle where with a panzer counterattack destroy 1 soviet infantry division+2-1/3 armored brigades all in a few turns creating a big pocket when i cut-off the enemy spearhead from his rear units).
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