RE: JTS The Seven Years War Released
Steve's got it right. In game there are a variety of OOB settings about what units can or cannot do. Because of the nature of the armies, no units in SYW are coded for it. (On the other hand, if someone were to do Borodino in this engine, there is no reason they couldn't do the Moscow Militia in block.)
Effectively, the "flip" is around the time of the War of the League of Augsburg IIRC (been awhile, so I could have that wrong in my head). From that point on, the adoption of the bayonet led to the rapid phasing out of pikes (and thus, pike block.)
Scenario Designer JTS Midway JTS Seven Years War JTS Wolfpack WDS Kriegsmarine
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