08-26-2018, 10:22 AM,
(This post was last modified: 08-26-2018, 10:23 AM by -72-.)
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-72-
Webmaster SDC
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Posts: 718
Joined: May 2004
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RE: JTS The Seven Years War Released
(08-25-2018, 09:55 PM)Xaver Wrote: Thanks for the reply.
Great, now i understand the function for NATO counters in the unit portrait, they represent NATIONS, i think represented unit types (in summer i am not in my best moment, my spider sense is )... where i can see the list with the relation NATO counter colour-Nation??? i dont see it in the PDFs.
*.* It isn't in the pdfs , as frankly, they need to be changed to match the game's use of colours for nations or ditched entirely.
Anyway even using the NATO icon i find more inmersive and informative do like in the FIW mod and when is possible place in the unit portrait background the regimental flag+a small nation flag and if is not avaliable the regimental flag use the nation flag, the specific nation flag for the unit, not the army flag because to know the army we have the counter colour in the moment is not possible have in same army OOB structure diferent nations with diferent counters-unitboxes (i refer you need create a new army to use a different counter and unitbox for units).
*.*: It wasn't my file - however based upon the structure of the engine there are up to 15 different 'national' army slots from which to function, however Seven Years War doesn't use all of those slots. The backgrounds are limited (in the programming) to the number of nation slots ( unitbox.bmp, leaderbox.bmp) - part of what you are addressing is touching on art-style, and those files were not something that I had come up with. What I think you are saying is -- put the regimental flag (or whatever unit) on the image itself. Technically speaking it can be done -although if one does do this, they would then have to edit the OOB files so that they point to the images that they have provided.
Is not possible use the files from EAW in M&P, well, same if you try port a file from a different serie, i think in BMP every icon (for counter, unit portrait, 3D image...) has a number that represent the position into the BPM and this position is linked to the point it is used (i remember see mods for other Tiller games where in the unit portrait appear a number adn when you edit the OOB you use these numbers to link the portrait to the unit).
*.* -Yes you can literally use any image that you like in there -although see my above answer -you also have to make sure that the OOB file points to the image that you want to use. I think too, if you play PBEM then your opponent probably also has to be using the same OOB as you (not 100% sure on that and don't have time to check it out - but it should be easy enough to find out if that works ... if you do this mod, play someone pbem and something doesn't work -it is likely they need your OOB file that you changed around.
Apart this when REN receive the 3D art i think the .exe file was changed to allow the use of 3D because i think to use 3D you need the game support it, is not simple place the files with the correct links, engine needs support 3D.
*.* Ren had 3d in the play test -it was placeholder Napoleonic Battle series - the exe file was not changed to disallow this, am pretty sure (SYW wasn't - I know that -since I tested it out within the last couple of days). What happened was all of the 3d art files were simply not shipped with the title. You don't need an engine change for this - it works now, which is why I posted a screenshot on the SDC FB group page of Kolin (on, naturally enough, the Kolin map) in 3d. I did that yesterday- so it isn't as big of an issue as you might think, but you do need the correctly named files to make it work. The files that start '3D' in the Napoleonic Battles (or REN) Map folder are the names of the files that you need in order to make this show up. Again though you would want to change the unit files to something appropriate for the period - and then change around the OOB file to have it point to the new material that you added ... incidentally that is why sometimes you might see a unit base but no unit ... there is nothing in the unit files so you basically get a 'blank'.
Yea, i remember that 1776 mod, even i remember another one that in 2 days or less was removed because Tiller ask it.... he was working in a title covering the mod material... maybe this title???.
*.* Maybe- I don't honestly remember- but it could well have been.
Thanks for take in consideration the modification for unitbox, is true that SYW uses a different unitbox, a lot darker, and the same for all nations... maybe in next titles (and retrofited to SYW) a good idea could be use different boxes for different armies like in nap serie, use the counter colour in the unitbox to.
*.* It can be done, but I am not sure that I will have the time to do it (as they got me doing more than just art and graphics now.). However, that being said ... continuity is a thing - so not saying never... just don't know if or when I will. The next title won't use this style, that much I can say.
In the unit 3D i allways like a lot the Nap art, the used now is perfect to represent infantry in line and give cavalry a good look, i never like a lot the big soldiers because 4-5 never give me the sensation of combat line.
*.* The units in EAW (3d) are probably closer to uniform style ... it can be done. It might have to be from someone else other than me, though.
EDIT: I find the mod!!!, yes, was for FIW title, this is what i want say about the unit portraits and the background.
I cant upload the file because is to big... well i can post the image at least.
Added my responses with a *.* ... Love your work, as always, Xaver ... you always give me something to think about.
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