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Leader Bug?
08-28-2018, 12:57 PM, (This post was last modified: 08-28-2018, 12:59 PM by geoff.)
#5
RE: Leader Bug?
Combat resolution needs to be more verbose. We need to know the fire and melee low and high combat values. In the OP example the attacking force is 125% actual and defender is 110% despite what the modifier expression displays. I guess (comparing with PzC design) that melee high/low range values are twice as severe for the attacker and you would need to attack with at least twice as many forces to arrive at a 'fair' fight.
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Messages In This Thread
Leader Bug? - by TheGrayMouser - 08-28-2018, 11:25 AM
RE: Leader Bug? - by Gary McClellan - 08-28-2018, 11:54 AM
RE: Leader Bug? - by TheGrayMouser - 08-29-2018, 07:57 AM
RE: Leader Bug? - by -72- - 08-29-2018, 07:59 AM
RE: Leader Bug? - by Gary McClellan - 08-28-2018, 11:56 AM
RE: Leader Bug? - by TheGrayMouser - 08-28-2018, 12:29 PM
RE: Leader Bug? - by geoff - 08-28-2018, 12:57 PM
RE: Leader Bug? - by Gary McClellan - 09-01-2018, 03:27 AM
RE: Leader Bug? - by Gary McClellan - 09-01-2018, 03:53 AM
RE: Leader Bug? - by geoff - 09-01-2018, 10:07 PM
RE: Leader Bug? - by Gary McClellan - 09-02-2018, 12:21 AM
RE: Leader Bug? - by TheGrayMouser - 09-02-2018, 03:05 AM
RE: Leader Bug? - by Gary McClellan - 09-02-2018, 03:06 AM
RE: Leader Bug? - by TheGrayMouser - 10-15-2018, 03:42 AM
RE: Leader Bug? - by geoff - 10-16-2018, 01:07 AM

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