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JTCS Night rules
08-28-2018, 08:02 PM,
#3
RE: JTCS Night rules
Hallo Ivan

all fine thanks.

Thanks for the explainations! They really make sense. I only doubt that you have full firepower if the hex is adjacent. This is just my feeling. I currently play a huge scenario* where we are locked in a furious night fight at the moment. For the soviets it seems nearly impossible to inflict any casulties in the axis defenders not illuminated.

So regarding artillery the best tactic would be the observer on the front fires a star shell over the target and calls in the artillery strike to get the full firepower from it.

*The scenario is called "Black se black death" which I like to push a bit.....because it' made by me.
You can find it in the testing area.
By now we only found some minor mistakes. The only bigger issue it, that I reduced the LOS in the night to 3 hexes. Looking back this it nuts and will be reduces to 1 for the final version.
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Messages In This Thread
JTCS Night rules - by Ragnar - 08-24-2018, 01:42 AM
RE: JTCS Night rules - by Big Ivan - 08-25-2018, 11:35 PM
RE: JTCS Night rules - by Ragnar - 08-28-2018, 08:02 PM
RE: JTCS Night rules - by Herr Straße Laufer - 08-29-2018, 03:41 AM
RE: JTCS Night rules - by Crossroads - 08-29-2018, 05:25 AM
RE: JTCS Night rules - by Ragnar - 08-29-2018, 06:28 AM
RE: JTCS Night rules - by Herr Straße Laufer - 09-02-2018, 09:01 AM
RE: JTCS Night rules - by Ragnar - 08-29-2018, 06:32 AM
RE: JTCS Night rules - by Ragnar - 09-06-2018, 08:14 PM

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