(08-28-2018, 07:19 PM)Xaver Wrote: Well, simple comment about anything rellated with a game in this forum baecause is practically the "official" forum, maybe i am more into PzB and WDS because the team post here and suggestion-questions are replied here like if you made them in their blog, like Sgt_Rock posting about his napoleonic projects but well, he is an orchestraman and is a team per se ... is the problem with Tiller games, to much series with to much different teams and different ways to contact or feedback them, is allways like an obstacle race or like try understand an OOB that mutate by combat reality
M&P has the most versatile engine in Tiller games now, has the biggest options to customize units... you have armor, melee bonus, ability to simulate different weapons in same unit... the test you comment about pike-musket units sounds promising and i imagine or you are moving in 2nd part of XVII century or in very early XVIII century for north and cold lands (i finish some weaks ago a book about certain battle... starts in "Pol" and finish in "tava").
I dont remember was possible define a block unit as "Tercio" with this the unit has a fire ability, it was added later but i imagine is possible define different "Tercio" scales and have a "Tercio-50" with 50% musket-50% pike with more firepower or something similar, this is interesting because you can have in same title battles with armies where ratio pike-musket still favoured pike over musket... and other armies where pike practically dissapear (i remember a Blemheim mod for a nap title but you play it ala napoleonic).
Cant wait to see a new title for M&P serie because sure is going to cover something not well covered in PC wargaming (precursor of Matrix pike and musket SYW wargame is the only one i remember as dedicated PC wargame for the period).
Xaver -those people do what those people do, but as far as I am concerned, there is an no comments (specific that is) about titles in progress. I am one of those guys in this series - however, consider this - the engine is versatile enough, and the periods that can be covered are different enough -that the engine can handle it. For example, structurally, Renaissance is very different than Seven Years War - the army structures at the time were different. the way armies fought were different.
It is possible to do what you are talking about with regards to pike/shot composition. I have done it -actually I have done it and put it out as a test scenario for REN ... don't have the link offhand but I think I posted it on the SDC blog somewhere.
You know coding units with no movement points are interesting too ... I think they were a line of skirmishers that were not really skirmishers and in terrain not easy for them to be easy overruns for horse - but I will leave that for later.
But yes, you are being heard ... not just you, and not just here. I got some good ideas off of some conversations on GS a long time ago as well.... got some good feedback too, what little sample size that I have so far ... that the armies looked to be modelled correctly ... this from Nick Bell ... a guy who I have really come to respect as an all around wargaming and historical expert...
Anyways- I have to go get on to some conditioning stuff - I got a marathon ice hockey game coming up in a couple of months -and want to do well.