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JTCS Night rules
08-29-2018, 05:25 AM,
#5
RE: JTCS Night rules
The Dynamic Day/Night/Visibilty setting feature has not much changed from JTCS 2.02 I believe. I downloaded the scenario, and the sequence is there from day to night to day.

What's said before is correct. As far as the night rules are in play, they require the setting for a specific turn to be Night (n), regardless of visibility. Unless illuminated, the attacks are halved rounding up unless firing to an adjacent hex in which case they are 100% even when not illuminated. To be honest I don't know if indirect differs from direct in this case, but have no reason to doubt what's said before.

You can also fire at a gun flashes hex, the target is chosen randomly iirc, and you can only fire at gun flashes from within a six hex radious, ie. the units are not seeing gun flashes from farther away regardless of visibility setting for night turn. Hardcoded in other words.

I don't believe there's changes planned as of now for this for the coming Vietnam or East Front III game, and Vietnam is pretty close to feature freeze although minor or specific changes are all possible.

If you guys spot something regarding night combat, or have specific wish list items, please give us a shout at one of the wish list threads for instance.
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Messages In This Thread
JTCS Night rules - by Ragnar - 08-24-2018, 01:42 AM
RE: JTCS Night rules - by Big Ivan - 08-25-2018, 11:35 PM
RE: JTCS Night rules - by Ragnar - 08-28-2018, 08:02 PM
RE: JTCS Night rules - by Herr Straße Laufer - 08-29-2018, 03:41 AM
RE: JTCS Night rules - by Crossroads - 08-29-2018, 05:25 AM
RE: JTCS Night rules - by Ragnar - 08-29-2018, 06:28 AM
RE: JTCS Night rules - by Herr Straße Laufer - 09-02-2018, 09:01 AM
RE: JTCS Night rules - by Ragnar - 08-29-2018, 06:32 AM
RE: JTCS Night rules - by Ragnar - 09-06-2018, 08:14 PM

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