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Teamproject "Hell gate: The Breakout from Cherkassy“
09-25-2018, 01:40 AM,
#5
RE: Teamproject "Hell gate: The Breakout from Cherkassy“
(09-23-2018, 11:50 PM)Ragnar Wrote: 1. drive it down totally
2. focus just on the Wiking sector (or another specific division)
3.  split the scenario in several smaller ones
4.  scale it up (Platoons become companies,  Cp become btl. and so one)
5.  Look for another game like TOAW which focus on a higher OOB level
6.  LOL...play Panzer General 2 to kick some xxx.

No idea yet. But except your helpfull comment the response was quite dissappointing.

I have been staying out of discussions that could devolve into arguments.

Sorry you are disappointed that no one participated.

Here are my thoughts to the above (with game scale and play-ability at the forefront):

1. Yes, it's too big for the game scale (simply, the scenario is bigger than ever intended by the originators. Sort of like the board war game design that has so many maps you need to play it on the floor of a gym).
2. Yes, a division size could push the game scale but I would have to base that on the amount of turns for the scenario.
3. Most definitely. To stay within scale, making smaller scenarios that together have a theme would be ideal.
4. No. Please respect game scale. Use the units as intended.
5. If you need the larger scale (see above answer to #4) then yes, do TOAW it's more what you want regarding scale than JTCS.
6. I gave up on PG years ago when they went 3-D. And, for many other reasons.

Farmer

HSL
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RE: Teamproject "Hell gate: The Breakout from Cherkassy“ - by Herr Straße Laufer - 09-25-2018, 01:40 AM

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