RE: Teamproject "Hell gate: The Breakout from Cherkassy“
NOT trying to start a rumble here...although with my history (ancient for the most part) I could see where you may believe otherwise. Ho ho... I exchanged emails with Jason on the matter a month or two ago and he explained it's some sort of coding limitation (way over my head guys) and there really wasn't a lot they could do about it.
On the PLUS side Jason did indicate our MAPS at least should be "transferable" as it were.
Of course...my problem...I love making maps...and I hate making OOBs.
Not hate really, more of a case of having that hot blonde finally come through and finding out she was just as full of crap as the rest of 'em... The OOB requires dedication and sacrifice!...lol...
Overall, it sucks a bit, but if there is ANY game that has stuck with it's old timers and did all it could do to support them and their irascible ways (Ed?...lol...) this game HAS to be at the top of the list. As irascible as most, with a tendency towards persnickety'ism, I throw no stones.
If we really are passionate about the scenarios, it gives us a chance to recreate them, and possibly even make them better. The glass half full version.
That being said...I'm not jumping into any more BIG scenarios right away. This is actually a point in Ed's favor when considering the plus' and minus' of the really big scenarios. If something does cause them to become extinct, you're only losing a few weeks/month's work instead of years and years.
The old game will still be there...and if we all keep taking our meds...and swear off tequila...we may be able to keep it going until we all are stuffing a coffin.
So Mr. Karsten...I guess I'd suggest you wait for the new revision and then jump in the deep end.
Regards,
Dan
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