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7YW Cannon Unit capture/recapture
10-02-2018, 01:06 PM,
#3
RE: 7YW Cannon Unit capture/recapture
(10-02-2018, 12:55 PM)Gary McClellan Wrote: I just did some checking, and it seemed to be working.  Now, the crewing setup is kind of fussy.  You need to leave an infantry unit in the hex with the cannon for a full turn.  Also, if that creates an overstack, that gives some headaches.

Thanks Gary,
Most of the time I've been recapturing cannon with cavalry, so that explains the recapture and no crew question.

I have observed that even when capturing cannon with cavalry, the captured cannon is ready to shoot next player turn, no infantry involved. 

Just seems too easy for the capturing side to get those cannon back operating.  But, I don't know the history in detail, so I'm just guessing.  I just wanted to bring the situation up in case there is a problem.
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Messages In This Thread
7YW Cannon Unit capture/recapture - by panther421 - 10-02-2018, 05:51 AM
RE: 7YW Cannon Unit capture/recapture - by panther421 - 10-02-2018, 01:06 PM
RE: 7YW Cannon Unit capture/recapture - by LFDLM - 10-04-2018, 06:05 AM
RE: 7YW Cannon Unit capture/recapture - by rahamy - 10-04-2018, 06:15 AM
RE: 7YW Cannon Unit capture/recapture - by rahamy - 10-05-2018, 05:56 AM
RE: 7YW Cannon Unit capture/recapture - by geoff - 10-05-2018, 08:29 AM

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