01-01-2019, 12:33 PM,
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Liebchen
Colonel
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Posts: 967
Joined: Mar 2001
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RE: France '40 Gold Team Game
(01-01-2019, 02:53 AM)2-81 Armor Wrote: (12-31-2018, 08:55 PM)Dodo98 Wrote: (12-31-2018, 12:41 PM)2-81 Armor Wrote: (12-31-2018, 11:43 AM)Outlaw Josey Wales Wrote: The only thing or the main things I see with team games is watching your flanks with you partners unless you are told not to worry about them at this time and be willing to give or take forces on an as needed basis. Other than what you(CinC) or somebody else as CinC decide on a plan at that time, you just play your game.
The only rule I don't care for is locking ZOC. Other than that, I'm good. I will still play with it if majority wants it.
The last team I did was Minsk. I didn't get to finish because a stroke put me out of action for a couple of years. I just started playing again 3-4 months ago.
I'm more worried about getting the mechanics right for team play. The way I remember it, a side's CinC gets the game save from the other team's CinC and then (1) moves and conducts combat with any forces he directly controls, and performs any admin tasks needed (like placing reinforcements, etc). When he is done, he then (2) passes the game file, being careful NOT to select "end turn" to the next player on the team, who then moves and does combat with his forces. Each team member does the same thing, again being careful NOT to select "end turn". Once the last team member is finished he sends the game file back to the CinC , again NOT using "end turn". Once the CinC gets the game file from the last team member he then "ends turn", and sends it to the other team's CinC. That's what I remember. Do I have this right?
All the options and particulars about the scenario we choose to play along with "house" rules can be worked out once we've got the teams up and running. (For what it's worth I dislike locking ZOC's too, but will also go with what the majority wants.)
I'm also wondering if it would be feasible to use a voice/text chat program (like Discord - it's free) for planning and admin purposes as we get organized? We'd have to take into account the fact that everyone is not going to be in the same time zone or country, so we'd have to set days and times to use such a thing that works with everyone's schedule. The two teams could even establish separate "channels" in order to discuss strategies and coordinate among themselves. Just a thought...everybody might not have a headset or mic though. In that case the text chat feature could still be an option. Any opinions on this?
Right it looks like Allies: 2-81 Armor, Der Landser, ComradeP, and for the Germans: Leibchen and you (OJW). We'd need at least one more German at a minimum to get started I think, unless anybody else has a better idea? I would like to join the german side. I had expressed my interest a few days ago, but that must have been overlooked. Ok then, it looks like Allies: 2-81 Armor, Der Landser, ComradeP. Germans: Liebchen, Outlaw Josey Wales, Dodo98.
If everyone could confirm that would be great.
Should we close this now and lock the teams with three per side, or could we wait a little longer and see if we can add a 4th player to both or either sides? Four might get cumbersome, but on the other hand it would allow teams to have a dedicated CinC, with three field commanders if they want.
On turn exchanges and replays, if I'm understanding things correctly, in order to have everyone view the replay we should have the first player to receive the .btl file from the other side send it everyone on his team, and once they have seen the replay, and say they have done so, player one then does his portion and passes THAT file down the line. Players then do their turns overwriting the file they viewed for the replay, (everyone being sure not to "end turn") until the last player in line is finished. The last player can either "end turn", and then send it to the other side, OR pass it back to his side's player one, who will "end turn" and send to the other side.
Am I right about that? Also, earlier OJW mentioned the possibility of somebody having their turn skipped by accident. That's why I believe player one on both teams should be the first and last to get the file, and be the one who sends it to the other team. Sort of a quality control measure.
You can have a "lead" player, or not. The important thing is that every player gets the enemy file. It's possible to send an end-turn file to the other team as a group, too.
In my last team game, someone would receive the file (who evolved as the game evolved and players came/went), and then share it with teammates. Then one player would usually volunteer to go, announcing it to their team so that no one else starts. They then distribute it to their teammates, and the last player can either hit "end turn" and send to the other team, or they can send it (un-ended) to their "team captain" for final review.
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