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Operation Cobra Rev 2
01-04-2019, 09:11 AM,
#6
RE: Operation Cobra Rev 2
Dan, Thanks!

Please don't think I want them all small. I do prefer the SM 5, 6, 7, &8. Tens I reserve for team games.

What I find hard to take is the "large" scenario that has the outrageous time frame. "Here is my size ten scenario with 5,000 turns, that covers three days of battle and each hex is a mile not 250m. Along with two pages of house rules, you have to imagine a platoon is a division." Batman eek

That actually turns me off. To me, that designer should find a game more in scale with what they want instead of changing this game to meet their needs. Sweep

A designer who makes a ten hour scenario that is within scale in time and space is fine. I will probably not play it unless it is a team game. But, as long as it is in scale it is fine. And, I've never had issue with anyone who wants to play big games in scale. Salute4

I think the smaller scenarios 2, 3, & 4 are fine to play and require good tactics. Whistle

Plus, I find it hard to have an hour of me time to play, let alone looking for hours to play one turn.

Farmer

HSL
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Messages In This Thread
Operation Cobra Rev 2 - by Dan Caviness - 12-09-2018, 01:31 AM
RE: Operation Cobra Rev 2 - by Death~Dealer - 12-26-2018, 04:19 PM
RE: Operation Cobra Rev 2 - by Dan Caviness - 12-26-2018, 11:28 PM
RE: Operation Cobra Rev 2 - by Death~Dealer - 01-03-2019, 03:51 PM
RE: Operation Cobra Rev 2 - by Dan Caviness - 01-04-2019, 04:16 AM
RE: Operation Cobra Rev 2 - by Herr Straße Laufer - 01-04-2019, 09:11 AM
RE: Operation Cobra Rev 2 - by Death~Dealer - 01-04-2019, 09:41 AM
RE: Operation Cobra Rev 2 - by Dan Caviness - 01-04-2019, 10:02 AM
RE: Operation Cobra Rev 2 - by Death~Dealer - 01-04-2019, 03:21 PM
RE: Operation Cobra Rev 2 - by Dan Caviness - 01-19-2019, 02:50 AM
RE: Operation Cobra Rev 2 - by Big Ivan - 01-04-2019, 10:07 PM
RE: Operation Cobra Rev 2 - by fritzfarlig - 01-14-2019, 05:23 PM
RE: Operation Cobra Rev 2 - by Dan Caviness - 01-19-2019, 03:00 AM

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