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Operation Cobra Rev 2
01-04-2019, 03:21 PM, (This post was last modified: 01-04-2019, 03:22 PM by Death~Dealer.)
#9
RE: Operation Cobra Rev 2
I'll just put my foot in my mouth, eh...

I'll take my foot out of my mouth now to say this:

Scaling UP to make a kick-ass Villers-Bocage scene so the map is not 2 hexes is OK.

That's not the problem...it's when creative folks try to change the basic game to something completely different than what it is...like creating the ENTIRE BATTLE OF THE ATLANTIC on West Front...that's the problem.
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Apologies for turning your scenario thread into a huge rabbit hole, Dan...
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Messages In This Thread
Operation Cobra Rev 2 - by Dan Caviness - 12-09-2018, 01:31 AM
RE: Operation Cobra Rev 2 - by Death~Dealer - 12-26-2018, 04:19 PM
RE: Operation Cobra Rev 2 - by Dan Caviness - 12-26-2018, 11:28 PM
RE: Operation Cobra Rev 2 - by Death~Dealer - 01-03-2019, 03:51 PM
RE: Operation Cobra Rev 2 - by Dan Caviness - 01-04-2019, 04:16 AM
RE: Operation Cobra Rev 2 - by Death~Dealer - 01-04-2019, 09:41 AM
RE: Operation Cobra Rev 2 - by Dan Caviness - 01-04-2019, 10:02 AM
RE: Operation Cobra Rev 2 - by Death~Dealer - 01-04-2019, 03:21 PM
RE: Operation Cobra Rev 2 - by Dan Caviness - 01-19-2019, 02:50 AM
RE: Operation Cobra Rev 2 - by Big Ivan - 01-04-2019, 10:07 PM
RE: Operation Cobra Rev 2 - by fritzfarlig - 01-14-2019, 05:23 PM
RE: Operation Cobra Rev 2 - by Dan Caviness - 01-19-2019, 03:00 AM

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