Gameplay updates in REN 1.05
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02-11-2019, 01:49 AM,
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Xaver
Brigadier General
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Posts: 1,014
Joined: Jan 2008
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RE: Gameplay updates in REN 1.05
Maybe i remember it bad but until they introduce to test the pike+musket weapon for big block units (Tercio was the name no???) the way to simulate combined weapons in same unit was detach some fire units and stack them with blocks.
But yes, is true that the weaker area of REN was and still is in how fire units are doomed if they try stand and fire in open the big block units... if at least they can fire and have an extra action to retreat one hex after do the fire action is possible give them an usefull job VS block units and cavalry can still hunt them thanks to superior mobility.
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RE: Gameplay updates in REN 1.05 - by Xaver - 02-11-2019, 01:49 AM
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