(04-09-2019, 06:53 AM)Fortynslow Wrote: My understanding is that the alternate assault rules exist to better model anti tank ability of infantry vs hard targets. For example, Soviet Infantry in 41 have a high assault value but a low anti tank value. With alternate assault resolution when infantry assaults tanks or other hard targets like pillboxes or bunkers, the hard target attack value is used to resolve the assault instead of the assault value to better represent reality. In the example above, I suspect the German infantry were in a bunker or pillbox. It is very common in Normandy, when assaulting bunkers and such, for there to be little apparent effect even on an apparently lopsided assault. Until all units in the bunker are disrupted, it is going to be difficult to dig them out. Even if they were in woods in a trench, on a poor roll, there may be only a few casualties, and if the defender passes their morale check, you might only see a fatigue effect.
Cool, thanks, this really sheds some light as to why this option was on by default for the Utah scenario. Thanks so much ! Travis