The elementar PROBLEM with the game
I always felt that something was wrong with how the Tiller Operational Campaign games.
They look great (if modded), the rules are easy to learn and understand, the scale is huge and the details are great...BUT
Playing anything bigger then the "Getting Started" scenario usually gets me frustrated and bored after a few turns...why ?
The reason is that 75% of the time i spent ingame is either me "shooting" at the enemy hoping for a disruption or me enduring the "return fire" of the enemy...
What are we doing when we "Fire" ? We are not assaulting, its basically some kind of "attrition" that happens.
Now, in my opinion, the Tiller Operational Campaign Games would be vastly more "playable" if this "attrition" of troops in contact would be abstracted...possible by giving the player the option to choose "stances" for each division like -> No action ->Harass ->Aggressive Attacks
...or something like that. The player could concentrate on movement and assaults and would not be forced to fire 100 units manually and wait 5 seconds each time for the "return fire". Most of the time seeing results like "2 Men"...
I like such details but on this scale it makes the games borderline unplayable most of the time. More something to "look at" then to actually play.
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