• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


The elementar PROBLEM with the game
04-23-2019, 11:13 PM, (This post was last modified: 04-23-2019, 11:14 PM by Kool Kat.)
#12
RE: The elementar PROBLEM with the game
(04-23-2019, 09:20 PM)wiggum Wrote: @ Kool Kat

Sorry but thats a little confusing. Why should i play another game ? I was just thinking about what would improve PzC in my opinion. Do you believe PzC is perfect ? I hope not. Then why cant we have a discussion about features that could improve PzC ? Also, PzC already has Phases. It has an AI. New features already got added in the past. So i dont see a problem when i play in Phases, use the AI and ask for (or think about) features to be included.
And Flashpoint Campaigns is a totally different type of game (scale).

Gent:  Smoke7

It is fun to speculate and dream about new features for PzC... but as 2-81 Armor stated "I really doubt anything like this is going to happen anytime soon, and most likely never." I concur.

Please note that I never argued that PzC is perfect nor did I disagree with having discussions about PzC features. I also never stated that there was anything "wrong" with playing in phases.  

I disagree with your premise that "something was (is) wrong" with John Tiller Campaign games. 

I have played numerous PzC Campaign scenarios against human opponents;

* The Invasion of Crete (80 turns)
* Sicily Dry Feet Campaign (170 turns)
* Salerno Campaign (80 turns)
* Operation Eilbote (64 turns)
* The First Battle of Alamein (50 turns)
* Flanking the Mareth Line (64 turns)
* Smolensk Campaign (170 turns)
* Other campaign scenarios.

I enjoy the mental exercise of calculating when to initiate unit combat. It is both an art and skill set that carries tactical as well as strategic implications. I don't trust the AI to make these in game combat decisions for me and prefer to have complete control over all the units under my command. The PzC game system allows me to play scenarios in this manner and is one of the great features that I enjoy as a gamer.  Smile

What you propose would eliminate one of the key features that I find most intriguing and fun... and would fundamentally change the PzC game system. 

I respectfully disagree with your premise that "something is wrong" with the PzC game system and with the percentage chance of the game designers enacting your proposed feature changes very low... that is why I suggested you look to another game system that has these features.

Thankfully, here in the TOC Forums we have the freedom to both agree and disagree with players' opinions and to do so in a civil manner!  Big Grin   
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Send this user an email
Quote this message in a reply


Messages In This Thread
The elementar PROBLEM with the game - by wiggum - 04-21-2019, 07:43 PM
RE: The elementar PROBLEM with the game - by Kool Kat - 04-23-2019, 11:13 PM

Forum Jump:


Users browsing this thread: 6 Guest(s)