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Bug with AI Assaults ? Please Check
06-07-2019, 07:10 PM, (This post was last modified: 06-07-2019, 10:07 PM by wiggum.)
#10
RE: Bug with AI Assaults ? Please Check
(06-07-2019, 10:42 AM)wildb Wrote: I did the following experiment for Minsk 44 Gold - Scenario 0623-13 Over the Pronya:

Phased Play

By turn 7, the Soviet AI had created two pontoon bridges and armored units were changing to travel mode and moving over the pontoon bridges.  In addition, the infantry divisions had units that could change to travel mode and cross the river without the need for bridges.

Non-Phased Play

By turn 4, the Soviet AI had created one pontoon bridge and units were changing to travel mode to cross the pontoon bridge.

It its not about the AI movement across bridges, its about assaults across bridges (or into bridge hexes).
The AI will put units in travel mode for movement just fine but is unable to put units in travel mode to assault across a bridge (or into a bridge hex). Note: It is required to be in Travel Mode to assault across a bridge or into a bridge hex.

Also, if you test this, make sure the AI units CANT cross the hexside without a bridge (canal hexside for example).
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Bug with AI Assaults ? Please Check - by wiggum - 06-05-2019, 02:17 AM
RE: Bug with AI Assaults ? Please Check - by wiggum - 06-07-2019, 07:10 PM

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