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Operation Herkules_Alt scenario - Please remove from game database
07-04-2019, 11:47 PM,
#2
RE: Operation Herkules_Alt scenario - Please remove from game database
(07-04-2019, 10:52 PM)Kool Kat Wrote: Gents:  Smoke7

0622_01 Operation Herkules_Alt (30-Turns)

https://www.theblitz.club/scenarios/pzc-...io&id=6840

This scenario is broken! Please remove it from the game database.   Cry

Using the Alternative Assault Rules makes it virtually impossible for the Axis player to assault bunkers. Several Allied bunkers have same hex supply sources that makes it impossible to isolate the bunkers from supply even when surrounded for the majority of the game! Majority of victory hexes are protected by bunkers within villages or towns giving the Allied defenders -50 or -60 defense benefits! Axis artillery and Stukas register "no effect" combat results against - you guessed it - the Allied bunkers. The only marginally effective Axis unit against Allied bunkers is the Italian navy. However, the Italian navy (Morale E) stays on station for approximately 6 turns, units fire on average once every 3 or 4 turns and then the navy withdraws on Turn #16! Reminder, this is a 30-turn scenario! Since the Allied bunkers can't be reduced, the Axis commander is forced to divert nearly half his entire invasion force to contain the enemy bunkers - further weakening his offense and siphoning away much needed strength from the front lines. Played 16 turns of this broken mess before my opponent gracefully agreed to end our game and not report it. Please remove this scenario from the game database. Thanks!

I would say that perhaps the folks at WDS need to put out a fix/patch for this scenario ?  I do hope David is listening.  I wonder if it can be disabled in the database, rather than outright removed.  That seems a bit drastic.
"Plans are nothing; planning is everything." Dwight D. Eisenhower
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RE: Operation Herkules_Alt scenario - Please remove from game database - by beldurax - 07-04-2019, 11:47 PM

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