• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Kharkov Grand Campaign HQ issue
08-20-2019, 11:44 PM,
#2
RE: Kharkov Grand Campaign HQ issue
(08-20-2019, 08:25 PM)Fhil Wrote: Gents, we're playing this huge 440 turns campaign with me on the Soviet side. Being on turn 22, I didnt have a single HQ being out of command since the first turn, not a single one. Soviets have a great supply in the beginning, but this never happened to me before...Where could be the problem??
Thanks in advance for any help

Fhil,

You had me worried!!!

Yes, it's correct. See the below image;

[Image: Post%2020190820_01.jpg]

Essentially the Russian supply level is set at 100 (versus the German 80) for the first campaign phase. Come the second campaign phase starting on February 20th, the Russian supply level drop by 30% i.e. to 70%.

This is done to both reflect supply stockpiling, Soviet planning and to ensure the Soviets have the capability to be adventurous.

One side effect of 100% supply is that HQ's never go out of command. I probably didn't realise/know that when I set this campaign up back in 2010. It may have been better at 95% with a 25% reduction.

That said, I don't think it is a huge issue and something that helps the Soviets with their generally poor leaders...

David
Quote this message in a reply


Messages In This Thread
Kharkov Grand Campaign HQ issue - by Fhil - 08-20-2019, 08:25 PM
RE: Kharkov Grand Campaign HQ issue - by Strela - 08-20-2019, 11:44 PM
RE: Kharkov Grand Campaign HQ issue - by Fhil - 08-21-2019, 01:09 AM
RE: Kharkov Grand Campaign HQ issue - by Strela - 08-21-2019, 03:08 AM
RE: Kharkov Grand Campaign HQ issue - by Fhil - 08-21-2019, 03:21 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)