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Explicit Supply vs. VST
08-30-2019, 04:24 AM,
#5
RE: Explicit Supply vs. VST
I think it all boils down to levels of complexity, VST is more realistic than the default supply rules where supply levels do not change no matter how far you move from your supply sources or over difficult terrain, VST models those factors much more realistically but most importantly does not require the players to do anything.

As stated by others explicit supply add's more complexity and more units, nothing wrong with that provided the players can cope with the extra workload.

Great that we have three supply models to choose from!  Smile
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Messages In This Thread
Explicit Supply vs. VST - by Zoetermeer - 08-29-2019, 07:16 AM
RE: Explicit Supply vs. VST - by larsonney - 08-29-2019, 07:42 AM
RE: Explicit Supply vs. VST - by Green - 08-29-2019, 07:48 PM
RE: Explicit Supply vs. VST - by Mr Grumpy - 08-30-2019, 04:24 AM
RE: Explicit Supply vs. VST - by Lowlander - 08-30-2019, 05:22 AM
RE: Explicit Supply vs. VST - by Zoetermeer - 08-31-2019, 01:48 AM
RE: Explicit Supply vs. VST - by Lowlander - 08-31-2019, 02:25 AM
RE: Explicit Supply vs. VST - by Zoetermeer - 08-31-2019, 03:24 AM
RE: Explicit Supply vs. VST - by Mr Grumpy - 08-31-2019, 06:36 AM
RE: Explicit Supply vs. VST - by Zoetermeer - 09-04-2019, 12:11 AM

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