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Explicit Supply vs. VST
08-31-2019, 03:24 AM,
#9
RE: Explicit Supply vs. VST
Gotcha. So does Virtual Supply Trucks not take advancing railheads (or any railhead) into account? The rules say that it is always based on motorized travel distance from the static supply sources (usually at the map edge). Looking at Smolensk '41, the Soviets for example have supply sources only located on the map edges. Does that mean a city like Orsha, which is connected to multiple high-capacity rail lines, would be much lower-supplied than a city like Vyazma?

Actually just looking over the rules again, maybe there actually isn't such a thing as advancing railheads? I wasn't able to find anything about gauge conversion, etc. in the user manual. Maybe the time scale is sufficiently small that it didn't make sense to include it.

I don't mean to be so negative about the game, I love it, just want to make sure I'm understanding all the rules clearly!
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Messages In This Thread
Explicit Supply vs. VST - by Zoetermeer - 08-29-2019, 07:16 AM
RE: Explicit Supply vs. VST - by larsonney - 08-29-2019, 07:42 AM
RE: Explicit Supply vs. VST - by Green - 08-29-2019, 07:48 PM
RE: Explicit Supply vs. VST - by Mr Grumpy - 08-30-2019, 04:24 AM
RE: Explicit Supply vs. VST - by Lowlander - 08-30-2019, 05:22 AM
RE: Explicit Supply vs. VST - by Zoetermeer - 08-31-2019, 01:48 AM
RE: Explicit Supply vs. VST - by Lowlander - 08-31-2019, 02:25 AM
RE: Explicit Supply vs. VST - by Zoetermeer - 08-31-2019, 03:24 AM
RE: Explicit Supply vs. VST - by Mr Grumpy - 08-31-2019, 06:36 AM
RE: Explicit Supply vs. VST - by Zoetermeer - 09-04-2019, 12:11 AM

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