• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


About the 3D graphic of new JT Napoleonic Battles games
09-07-2019, 02:53 PM,
#8
RE: About the 3D graphic of new JT Napoleonic Battles games
(09-07-2019, 11:33 AM)Raymod1986 Wrote: By the way, I'm not an expert on computer programing, but can some explain what are the "bits" other people talking about in this thread?

Sure thing  :)  -it isn't really programming, though, but rather graphics. 

8 bits means that the most colours displayed at any one time is limited to 256. It's why the graphics looked 'grainy' in older titles.

24 bit means that you can have over 16 million colour variations (it's something like 16 million 777 thousand and some change) - although the point is that when doing digital graphics work you have a lot more flexibility.

32 bit - basically there is what is called a transparency layer --- however what that means is that you can add shadows - and not have to use a solid colour  (right now shadows are basically every other pixel being either black or the background colour of the file ... (like a greenscreen ... or the same effect that movies are shot when say you have an actor in front of a starship )...  it is a lot cleaner look.
Send this user an email
Quote this message in a reply


Messages In This Thread
RE: About the 3D graphic of new JT Napoleonic Battles games - by -72- - 09-07-2019, 02:53 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)