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Campaign Franklin: Problems
09-16-2019, 11:51 AM,
#3
RE: Campaign Franklin: Problems
Thanks for the reply and the info.

In Campaign Franklin, the weather version scenarios actually do have army/corps commanders with the updated command radii. They work like in all the other Civil War games. It was while attempting to play one of weather scenarios that I finally noticed the missing Spencer issue.

For the Spencer's stats? A 7-4-1 would make it only marginally better than Campaign Franklin's carbine (7-3-1) which I don't think is realistic especially at one hex range. A highly prized repeating weapon barely outperforms the weapon it was designed to replace? In most other games, the fire value of the Spencer at one hex is usually two digits higher than the carbine.

In the Nashville scenario, the carbine is 7-3-1. The repeater: 9-5.5-1.5-.5. The breech-loader is 7-3.5-1.5-1. It's those weapons against which I measured the Spencer. To make it better than the carbine but not as effective as the other two at range I settled upon:
8 at 1
3.5 at 2
1 at 3
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Messages In This Thread
Campaign Franklin: Problems - by bkosar19 - 09-15-2019, 03:16 PM
RE: Campaign Franklin: Problems - by krmiller - 09-16-2019, 11:08 AM
RE: Campaign Franklin: Problems - by bkosar19 - 09-16-2019, 11:51 AM
RE: Campaign Franklin: Problems - by Partizanka - 12-16-2020, 01:42 AM
RE: Campaign Franklin: Problems - by -72- - 12-16-2020, 08:15 PM
RE: Campaign Franklin: Problems - by Partizanka - 12-17-2020, 02:19 AM
RE: Campaign Franklin: Problems - by Compass Rose - 12-18-2020, 02:25 AM
RE: Campaign Franklin: Problems - by -72- - 12-21-2020, 08:20 AM
RE: Campaign Franklin: Problems - by -72- - 05-15-2021, 01:09 PM

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