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Balanced H2H scenarios - List!
10-03-2019, 04:18 PM, (This post was last modified: 10-03-2019, 05:54 PM by Mowgli.)
#8
RE: Balanced H2H scenarios - List!
(10-02-2019, 12:35 AM)Outlaw Josey Wales Wrote: Might as well make them all balanced so people will play them.  I don't care about balance.  No war or battle was ever put on hold until things were balanced.  Maybe assign different objs to each side, some same, some different.  Just because you think the town is important, your opp may not think so.  Also, when you take an obj, it should change to your flag.  If your opp recaptures it, you won't know it unless you have reasonable distance LOS.  Something different.

I agree that symmetrical scenarios are not "realistic". But asymmetrical scenarios can be balanced too! Who can retreat better? How many casualties can you cause while retreating? How long can you delay? I think that the game objectives can be set in a way to make these scenarios balanced. 

Player-specific objectives and fog of war for objectives are definitively interesting ideas. But I'm not sure whether the game engine allows your ideas to be implemented. I haven't taken a look into scenario-creating yet (I'm a bit put off by the fact that you can't modify the map...).
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Messages In This Thread
Balanced H2H scenarios - List! - by Mowgli - 09-30-2019, 06:50 PM
RE: Balanced H2H scenarios - List! - by Mowgli - 09-30-2019, 06:59 PM
RE: Balanced H2H scenarios - List! - by Kool Kat - 09-30-2019, 08:53 PM
RE: Balanced H2H scenarios - List! - by Mowgli - 10-01-2019, 09:00 PM
RE: Balanced H2H scenarios - List! - by KAreil - 10-01-2019, 06:02 AM
RE: Balanced H2H scenarios - List! - by Kool Kat - 10-01-2019, 07:29 AM
RE: Balanced H2H scenarios - List! - by Mowgli - 10-03-2019, 04:18 PM

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