(10-09-2019, 04:19 PM)Strela Wrote: Guys,
Some interesting commentary here.
Let me check the mortar issue as well as the hedgerows as called out.
Give me a little slack as I am neck deep in a few other things currently, but if mortars are showing the behaviour mentioned then its worth checking.
Thanks,
David
Much appreciated!
EDIT:
Sorry, I was all wrong! Hedge Rows do work as intended. I forgot about the fact that vehicles only benefit from 50% of the available cover. I also had troubles as the effect is listed (as "mod" in the brackets of the final line of the fire resolution info window) in combination with other modifiers (unit quality*, elevation).
The movement costs also seem to be correct. I messed that up! Sorry again.
It's also worth mentioning that if there are two options for hexsides, the game always gives the best available cover to the target. And units in travel mode don't profit from hexside cover either.
* The manual seems to be wrong here? Quality B units have a fire bonus of 25% (not 10%), quality A units a bonus of 50% (not 20%). 20% malus for quality D units seems to be correct.