Thread related to the "small unit" issue:
https://www.theblitz.club/message_boards...?tid=68059
I also need to stress that the thread mentions an issue that has occured to me several times in Pz Campaigns: The more (even tiny) units the opponent has stacked in a hex, the smaller the chance you can disrupt them all (in order to conduct a successfull assault that dislodges the opponent). Morale plays a huge factor compared to unit strength/manpower (the size of the unit only affects the threshold at which a unit needs to conduct a morale test, but not the morale test itself). The only remedy I can see against this issue are the alternate direct and indirect fire rules. But Pz Battles does not feature alternate direct fire.
(I also wonder whether the fatigue damage - and resulting morale loss- in assaults are applied before the morale checks are made?)
But it's hard to think of any remedies. Idea: If a unit is affected by at least 1 enemy unit of a higher hierarchical/combination level (e.g. platoon vs. enemy company), it should suffer an additional -1 morale malus on all related morale tests (only in assaults?).
Also, for Pz Campaigns, it would be nice to have a maximum limit on how many units/strength can profit from a bunker/pillbox. It seems odd that all units that can be stacked into a hex can use the defensive structures.