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Editing OOB's
10-18-2019, 08:16 AM,
#4
RE: Editing OOB's
Mr Moss is correct, those 2 values represent graphics.  The first one is what is for what they call unit portraits.  The guys that appear whenever you click on a hex with units.   I believe it is the units.bmp file of the info folder.

The other value is for the 3D graphics - that one is a bit tougher to tell you exactly where is it - as there are files A through G maybe in the like 3Dunits100A, etc .... or something similar in the Map folder.  I think the A through whatever are called based upon the unit type that you code in the OOB itself (ie - cavalry, infantry, artillery, etc ...) .

How you find where these are ... the rows go like this   0-9, then 10-19, and so on .... the number directly corresponds to the number on the oob line - so if you were to change your first number ( that you were trying to work out to, say 3 - and save it  -going in to the game finding that unit - you would now see the picture in position 3 on that graphic file.

That meaning it depends upon which of the 2 slots that you changed.

If you don't the 3D when you play -then you wouldn't bother with changing that.
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Messages In This Thread
Editing OOB's - by KEYSTONE07950 - 10-17-2019, 12:38 PM
RE: Editing OOB's - by agmoss99 - 10-17-2019, 07:42 PM
RE: Editing OOB's - by KEYSTONE07950 - 10-18-2019, 12:19 AM
RE: Editing OOB's - by -72- - 10-18-2019, 08:16 AM
RE: Editing OOB's - by KEYSTONE07950 - 10-18-2019, 09:17 AM
RE: Editing OOB's - by -72- - 10-18-2019, 07:36 PM
RE: Editing OOB's - by krmiller - 10-18-2019, 10:52 PM
RE: Editing OOB's - by KEYSTONE07950 - 10-19-2019, 12:32 AM
RE: Editing OOB's - by krmiller - 10-20-2019, 12:00 AM
RE: Editing OOB's - by -72- - 10-19-2019, 08:22 AM
RE: Editing OOB's - by KEYSTONE07950 - 10-20-2019, 12:16 AM

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