RE: Most fluid PzC East Front games?
Hi David, thanks for your comments; I totally understand that this type/number of fortifications are realistic for this type of scenario...I just don't find these battles especially fun. To make matters worse, I only have 1 km visibility, so I'm kind of stumbling around blind. That said, I'm only 15 turns in (only 235 to go!), so hopefully things will open up soon.
I've read the primer on bunker lines, but found that I'm already doing most of that.
My one question about assaults is that they never seem to result in quick a surrender or reduction of the whole position, which seems like it would happen every now and then, especially when a bunch of disrupted units are surrounded and assaulted by several battalions. While presumably some of the massive casualties suffered by the "assaultees" represent prisoners, usually large numbers remain fighting, and have to be assaulted over and over again to take a position. Of course sometimes you can just push them out of a bunker, but in these initial stages if you let them leave one bunker they just end up another hex over in another bunker, so you have to repeat the process...
Also, it can get frustrating to pound bunkers with heavy artillery turn after turn only to receive one "No result" after another...do these bombardments really have no effect at all, or do they incrementally increase fatigue, reduce the bunkers a bit, or have some helpful effect?
Also, any thoughts on Kharkov 42? I'm not completely familiar with the campaign, but my impression was that it was fairly fluid as well, if not as fluid as Smolensk...
[EDIT] I wanted to add that the Gold editions of these games are absolutely beautiful, so thanks for putting them out. They are head-and-shoulders above the original games, at least in terms of visual impact.
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