(01-26-2020, 11:19 PM)agmoss99 Wrote: I never bother with replays either so haven't noticed. But personally I'd think column firing was highly unlikely in that period, so bug or not, I could live with it. Certainly columns can fire when instructed manually but I rarely do that.
I would agree with you if your referring to 7YW but if your referring to Ren your way off :) That game covers tribal Irish warriors to massed feudal levies from Persia, The Ottomans etc. Many of these troops can ONLY form column, use bows javelins etc. Heck some of the scenarios have arquebus units , which basically could be 20 ranks deep that can only form column as well...
So, in 7YW columns are exclusively march columns, in Ren they are deep combat formations.
Its seems pretty clear the latest patches ( interestingly enough which added column melee modifiers on a nation basis ) are likely the culprit...
Sadly I just reinstalled 7YW and the same problem is there as well with the shooting and I discovered another issue too.
Gary you might be interested as I assume you are the one that set up the PDT in 7YW to give column units a -60% melee modifier? Possible bug or just the engine... however have you ever attacked a unit in column in 7YW in melee? The -60% does NOT show up in the combat odds, and the units fight back with no real evidence of any mal bonus.
I should probably start a new thread on this because columns kicking ass defending in melee in 7YW could be part of the basic combat resolution model ( well documented in the manuals for all these games, Nap included) where the defender gets a huge bonus in melee, which mathematically is roughly 60%.... It could very well be your modifier of -60% is working as intended but merely washes out with the natural mega bonus defenders have, making columns basically equal to line in melee..) However, since the modifier doesnt display, and it should, I still think its a bug.