Most Underrated JTS Series! Modern Campaigns!
Gents:
I am thoroughly enjoying Modern Campaigns!
I own all titles:
Middle East '67
Fulda Gap '85
Korea '85
North German Plain '85
Danube Front '85
Modern Campaigns (MC) forces players to think about the battlefield in a different way then PzC WW2 fronts!
- Weapons are more lethal. Tank companies and infantry battalions can be rendered combat ineffective in just a few hours of deployment.
- Artillery loads are more varied (Air drop mines, persistent chemicals, tactical nukes, regular bombardments) Players can interdict road networks with artillery deployed mines and WMD make hexes very "nasty" for any units that enter the chemical or radioactive impacted hexes.
- Vertical deployment. The use of helos (scouts, troop carrying, and attack) that can range far and wide in the battlefield makes even rear positions vulnerable to attack. Gone are the days that rear positioned units (HQ, artillery) are nearly invulnerable (or at least not detectable) by the enemy.
- Air power. Jet recon and day / night equipped attack bombers allow players to deliver lethal payloads to enemy targets anywhere on the battlefield.
- Specialized units / capabilities. Many of the Warsaw Pact mech infantry battalions and recon units are amphibious - allowing river crossings without the need for bridges. Enemy HQs can be detected, based on their radio traffic without the need for an adjacent spotting unit.
MC plays fast and combat is lethal. If you can find the enemy, you can kill him quickly! It rewards players who can "think on their feet," understand how to minimize the vertical deployment threats, and who can adjust their tactics accordingly as the battle conditions change. It also punishes the player who only thinks in one dimension (e.g. static front lines, does not guard against vertical deployment threats, and who can't alter their battle plans).
Here's a link to my "MC Tactics and Strategies" post:
https://www.theblitz.club/message_boards...#pid433975
For me, I favor playing as the Warsaw Pact forces and they are a blast to command! It's like having one foot on a car's accelerator and the other foot on the brake... and not always knowing when to punch it forward or brake it!
Here's a link to my player evaluations of various MC scenarios:
https://www.theblitz.club/message_boards...t=kool+kat
For a player who was initially "turned off" by "hypothetical battles"... I am a true believer!
So... if you have not tried MC and you have an interest in modern warfare... I encourage you to give these under rated (IMHO) game titles a go. I think you will be glad you did!
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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