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Enemy movement in the Replays?
04-09-2020, 02:30 AM,
#4
RE: Enemy movement in the Replays?
(04-08-2020, 05:36 PM)ComradeP Wrote: This is indeed one of the quirks, as Mr. Grumpy said.

We're taking turns completing an in-game turn, the weather, visibility or other conditions don't change. You can see the same things you would've seen during your turn when visible hexes were calculated.

This can lead to situations where the first player can see more or fewer enemy units than you could see in the last replay, if visibility conditions change.

Usually, it's not that much of an issue. FOW still hides unit size like it should.

The one thing that bothers me with replays and Delayed Disruption Reporting on is that you can see enemy units disrupting as long as it happens in the enemy phase of the turn.

Thanks to both of you for the sanity check. 

I guess it balances out in a game as both sides receives this minor benefit. Its just that he won't be sitting watching all of KG peiper and the 1st SS Division driving through the remains of 14th Cavalry Sqn. <g>

I actually like watching the enemy Disrupt during his turn....it gives me hope. 

The other thing I like doing is when finishing the turn and the game is ready to send, click on the Disrupt button and look for enemy units disrupted during my turn but not reported. 

Same with artillery fire against unknown targets, click the Victory tab to see how many you killed.

Quirks.....
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Messages In This Thread
Enemy movement in the Replays? - by Plain Ian - 04-08-2020, 08:21 AM
RE: Enemy movement in the Replays? - by Mr Grumpy - 04-08-2020, 08:44 AM
RE: Enemy movement in the Replays? - by ComradeP - 04-08-2020, 05:36 PM
RE: Enemy movement in the Replays? - by Plain Ian - 04-09-2020, 02:30 AM
RE: Enemy movement in the Replays? - by Fhil - 04-09-2020, 04:43 AM
RE: Enemy movement in the Replays? - by Mr Grumpy - 04-09-2020, 09:16 AM
RE: Enemy movement in the Replays? - by ComradeP - 04-09-2020, 04:22 PM

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