(04-12-2020, 02:03 PM)Volcano Man Wrote: Ah yes, units will automatically disrupt in night assaults, even successful ones (but they will take the hex though). I just verified it with A quality units and in several successful assaults they all disrupted.
(04-13-2020, 10:12 AM)Volcano Man Wrote: Yes, I was referring to PzC because a few comments later the discussion was based off of something I said, so I had to clarify from the FWWC perspective.
Sorry, but that is not how it works in PzC (or at least the games that I own)--units assaulting at night generally do not disrupt regardless of whether or not they advance into the hex or not. Of course sometimes units assaulting at night are disrupted--just as units assaulting by day. Someone mentioned that the chance of disrupting at night during an assault is twice as high, independent of night disruption settings; I can't say that I've noticed this but it is hard to say since I don't know the initial disruption probability.