(04-15-2020, 02:47 AM)Mr Grumpy Wrote: Again guys thank you for the feedback it is all very useful for us to sort out what the facts are here.
Can you look at your M42 PDT and let us know what the night disruption % is (just out of interest).
Just a comment for 76mm, the night disruption movement rule is a recent addition to PzC, it was introduced when F14 was launched a few years back and was added to the PzC series at the Gold makeover, I have been informed that many of the older PzC titles have this setting in the PDT at 0% (S41 for example) and so for those titles this rule would have no effect on night assault disruption whatsoever, IMO that is the reason why it has only come to light recently that this rule is not fully understood across the two series (PzC/FWWC) .
I think you will find the night disruption optional rule long before when the WWI titles were released.
For Bulge'44 for instance it came with version 1.09.
Changes for Bulge '44 1.09: - Added new Night Move Disruption parameter data value which determines
probability of night movement by non-rail and non-travel or
non-road movement units causing Disruption.
I cannot give you an exact date but think it is about ten years ago.
This I think was the first message on this forum concerning the idea from 2007:
Bdtj1815 wrote: One idea I had was that there should be a % chance of disrupting when moving at night not in T-mode on a road, variable on the rating of the unit (A class maybe 5%, E 85% for instance) to represent the better abilities of well trained units. Don't know if it is even possible to do or maybe someone could think of something better or if it is something worth considering.
Yes, that was me!