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Damage from minefields.
04-21-2020, 02:04 AM, (This post was last modified: 04-21-2020, 02:05 AM by ComradeP.)
#5
RE: Damage from minefields.
Players tend to want to clean them up, even though units take only light damage when moving into a minefield. You could argue that the "psychological" impact that makes players want to remove mines might cause more difficulties than the actual minefields.

Minefields are much more annoying in Panzer Battles, because they're not penetrated for supply purposes after a unit moves into them. Units in minefields become Isolated next turn.

In PzC, the only times when strength 1 minefields have much of an impact on operations that I can think of is when you're trying to assault a hex with a unit not adjacent to the target, and can't assault it because the minefield removes part of your movement points. Strength 2 and 3 minefields can cause serious delays for units in T-mode, but the slightly increased casualties don't have much of an effect on combat.

Though I can see why the minefield percentage is low, as a 1x1 kilometre hex is covered with mines, I don't know why you'd want to create minefields except in very rare cases such as on "your" side of a ford or bridge so anyone moving up in T-mode can't deploy after moving in due to losing MP's to mines.
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Messages In This Thread
Damage from minefields. - by pax_xap - 04-20-2020, 06:07 PM
RE: Damage from minefields. - by ComradeP - 04-20-2020, 06:46 PM
RE: Damage from minefields. - by 76mm - 04-21-2020, 12:41 AM
RE: Damage from minefields. - by Fhil - 04-21-2020, 12:49 AM
RE: Damage from minefields. - by ComradeP - 04-21-2020, 02:04 AM
RE: Damage from minefields. - by Fhil - 04-21-2020, 10:16 PM
RE: Damage from minefields. - by Ricky B - 04-21-2020, 05:23 AM
RE: Damage from minefields. - by pax_xap - 04-21-2020, 05:12 PM
RE: Damage from minefields. - by Dog Soldier - 04-22-2020, 09:23 AM

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