I have to absolutely agree with ComradeP, it must be a very situational thing and not something that is constantly happening accross all games and scenarios. Maybe some SS A quality Kursk scenario and such?
It´s never ´free´as pointed out - higher Fatigue for actions at night.
Night assault were happening throughout the war everywhere on all fronts, when the assault was successfull, that unit probably was preparing for a
morning counterattack by the enemy...now automatic disruption probably does not give a chance to take the hex at all if I´m right.
Also another thing I have to agree with ComradeP is that part with the rule being too punishing for the low quality units and forgiving to the good ones.
I always saw this rule´s best use being split in the pdt for each side (one side was usually more ´at home´in the country/area than the other) but it´s not such a big deal if it´s one value for both sides. If it´s just too high, D-quality units (most of soviet army) are punished hardly, while Germans can move with only occasional distuprions. I´mm still happy I´ve convinced you guys back in the day to include the rule with no movement points substracted after becoming disrupted
, games are played far better these days).