(04-22-2020, 06:12 PM)ComradeP Wrote: Though I can see why night assaults are disruptive for large masses of men in WWI, night turns cover 4-6 hours instead of 2 for daylight turns, so progress is already very limited compared to day turns. As any rule is an abstraction that covers a lot of possible situations, it covers situations where a night attack would be very difficult (a densely forested area with significant elevation differences) or not that complicated (a carefully prepared artificially illuminated attack on fox holes in the open in front of your line). If an assault lasts 1-2 hours per normal rules, abstracted by movement points required, there's still 2 hours for units to figure out where everybody is before the start of the next turn. Or for a careful 4 hour night attack.
ComradeP, I understand you to say that you think that night assaults would be more disruptive in WWI than WWII? What's the reasoning for that, I'm not sure that I agree...
While I agree that the night assault rules will necessarily be an abstraction perhaps not suitable for all situations, in my view the number of situations where a night assault would be very disruptive would vastly outnumber those where it would not be.
I agree with you that the current rules seem too forgiving for high-quality units and too onerous for lower-quality units.