(04-23-2020, 12:10 AM)Fhil Wrote: It´s never ´free´as pointed out - higher Fatigue for actions at night.
Night assault were happening throughout the war everywhere on all fronts, when the assault was successfull, that unit probably was preparing for a morning counterattack by the enemy...now automatic disruption probably does not give a chance to take the hex at all if I´m right.
I don't really agree that extra fatigue is an adequate penalty for attacking at night, because as it is, a unit that moves into a new hex (without assaulting) might become disrupted in the process, while one that enters a hex via assault will not become disrupted. Especially for higher quality units, extra fatigue takes a long time to accumulate before it becomes relevant at all.
On your point about counter-attacks: in my view it is self-evident that a unit which enters a hex and occupies defensive positions without fighting should be better positioned to defend a against a counter-attack than one that had to assault the hex before occupying the same positions: the one that did it without fighting would have more time and would be less disorganized. But now it is the opposite.