(05-03-2020, 05:11 AM)ComradeP Wrote: Quote:Moving units in Travel (T)-mode. Move T-mode units in increments of one hex instead of traveling the entire desired distance in T-mode. This will greatly reduce air interdiction. For example; moving a T-mode unit three hexes, you would move the T-mode unit one hex. Stop./ Then one hex. Stop. / Then one hex. Stop.
Unless it works differently in MC compared to PzC, distance travelled has no effect on interdiction chance per hex, it's always the value mentioned in the parameter data dialog per hex regardless of whether you move 1 or 20 hexes in T-mode.
What can help, is not moving stacks of units in T-mode if the enemy has carpet bombing capable units or if losses are adjusted by stack size.
Gent:
Thank you for correcting me. The air interdiction value set in the parameter data is applied to each hex traveled.
However, You should NOT move stacks of units in T-mode!
The probability of air interdiction in a hex is based on the following:
- Number of units in T-mode moving into hex.
- Modified by any terrain.
- Probability is halved at dawn and dusk.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /