(05-02-2020, 03:58 AM)Kool Kat Wrote: - Entrenching. I believe entrenching has a nearly 100% success rate per turn. This reflects armor and mech infantry units having specialized mechanized entrenching equipment that travels with the units. I believe non-mech infantry does it the "old fashioned way" and uses a manual entrenching shovel - one per man!
Entrenching:
The base chance per round is found in the parameter data (Miscellaneous/"Digging-In"). This base chance is very high in the modern titles (about 25%, depending also on the scenario at hand). The base chance is modified thus:
- engineer unit *3
- trying to build level 1 fortifications ("improved positions") *4
- size of the unit in company-equivalents (1 company = *1, 2 companies = *2, 3 companies/1btn = *3)
Note that having several individual units trying to dig-in does not increase the chance. Every unit needs to conduct its own test.
So, as NATO (which uses single company units), creating improved positions is not a problem. If you go for level 2 (trenches) though, your chances get rather slim (25%) unless you use an engineer company or combine several companies into a single unit (which is a luxury you usually can't affort). Digging-in is absolutely crucial for NATO gameplay.
For the Warsaw Pact, digging should almost always work, as your units come in battalion size. But if you do a lot of digging-in, you're probably playing WP wrong.
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