RE: More MC Tactics and Strategies!
Well, problem is hexes represent terrain in an abstract mode and if you have 2 companies from different battalions, or from same battlalion but not combined, you dont have in the hex trenches for A company and trenches for B company, you have trenches for all units in the hex.
I think here NATO needs a bonus in dug-in when you have in a hex more than 1 company even when they are not combined because entrenchement is considered individual for every unit BUT bonus is global for every unit in the hex, is a contradiction and means is harder prepare defensive positions in the side that is in the paper on the defensive... and trained to fight a more defensive war.
I think in use the density in hex to improve dug-in chance, not a 3x from a full battalion but at least a 2x to simulate the manpower.
PD: WP sometimes need dug-in to wait more units arrive to have a chance to crack a NATO concentration... best way to lose a battle is send units one by one when waiting sometime made you can steam roll enemy with enought troops to pocket enemy.
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