(05-11-2020, 09:00 PM)Juan Manuel Wrote: Hi Guys!
A question has arisen with the night movement. I believed that moving at night had two effects, one is to increase unit fatigue and the second is to be disrupted if the parameter date has a non-zero night disruption percentage. But I've been looking in the manual as fatigue from moving or fighting at night increases and I can't find it. So I deduce that if the scenario has 0% in the parameter date in night disruption, a unit to move at night would not increase the fatigue. Is that so?
Thank you in advanced
Regards
NIGHT FATIGUE
If the scenario' "night fatigue" optional rule is enabled/ticked, then a unit that is active during a night turn will suffer fatigue at the start of the next turn (and not recover any, as units who are resting do). In Serbia 1914, the amount seems to be a random number between 0 and "fatigue recovery" *4 (not *2, as stated by the manual). So there is really a huge random factor in it. The manual is not clear on whether the amount of fatigue gained by night activity is affected by unit-quality (as it is the case for fatigue gained by combat activities).
What counts as being active?
- changing formation
- any kind of movement
- digging-in
- bridge ops
- using a recon spotting ability
- STARTING patrols (keeping up ONGOING patrols does NOT seem to count as an action)
- BEING UNDER FIRE (the unit need to suffer at least "fatigue" damage, if it suffers "no effect", it is fine)
- etc.
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NIGHT MOVE DISRUPTION
Night fatigue is independent of "night move disruption". Night move disruption is indeed a chance (per movement of 1 hex) that a unit disrupts if it is moving in any way other than 1) on a
non-congested road AND 2) in travel mode. The chance for disruption depends on the unit's quality (=initial/best morale, NOT current morale) and the parameter.