(05-11-2020, 10:01 PM)Mowgli Wrote: (05-11-2020, 09:00 PM)Juan Manuel Wrote: Hi Guys!
A question has arisen with the night movement. I believed that moving at night had two effects, one is to increase unit fatigue and the second is to be disrupted if the parameter date has a non-zero night disruption percentage. But I've been looking in the manual as fatigue from moving or fighting at night increases and I can't find it. So I deduce that if the scenario has 0% in the parameter date in night disruption, a unit to move at night would not increase the fatigue. Is that so?
Thank you in advanced
Regards
NIGHT FATIGUE
If the scenario' "night fatigue" optional rule is enabled/ticked, then a unit that is active during a night turn will suffer fatigue at the start of the next turn (and not recover any, as units who are resting do). In Serbia 1914, the amount seems to be a random number between 0 and "fatigue recovery" *4 (not *2, as stated by the manual). So there is really a huge random factor in it. The manual is not clear on whether the amount of fatigue gained by night activity is affected by unit-quality (as it is the case for fatigue gained by combat activities).
What counts as being active?- changing formation
- any kind of movement
- digging-in
- bridge ops
- using a recon spotting ability
- STARTING patrols (keeping up ONGOING patrols does seem to count as an action)
- etc.
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NIGHT MOVE DISRUPTION
Night fatigue is independent of "night move disruption". Night move disruption is indeed a chance (per movement of 1 hex) that a unit disrupts if it is moving in any way other than 1) on a non-congested road AND 2) in travel mode. The chance for disruption depends on the unit's quality (=initial/best morale, NOT current morale) and the parameter.
Thanks to both, Green and Mowgly!
True, the manual does not specify whether the quality of the unit affects fatigue gained from nighttime activity.
Thanks!