JTS Melee Calculations
Hi,
I want to completly understand the melee calculations and modifiers as the manual does not seem to be fully accurate.
While using 'Show Melee Odds' sometimes the attacking/defending force number is modified, sometimes the melee modifier changes.
First and foremost what does the melee modifier like 20/0 or 90/20 mean at all? How is it affecting the calculation?
Lances increase the attacking force by +25% while leaders, A class units or attacking from behind increase the modifier by 20 each.
Does someone know the formula to determine casualties?
Stay safe!
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