RE: mortar patch
Unluckily, I have to agree with Phoenix here and even add some stuff.
Artillery seems to be a problem just the way as he states - small units being absolutely ineffective, and even full artillery battalions are not that effective as they probably could be.
Another fact - air support units (from Stukas to other fighters and bombers) are almost not worth calling. Not that they are ineffective, the ratio between their losses (and they cost some nice VPs) and the losses they are able to inflict on the enemy is really really wrong... :(
Air units and their effectivity always seemed to be underated in the PzC games, but here in PzB, where on a tactical level the presence of direct air cover was that much more felt on the battlefield, is even worse..
You read about particular battle, the number of Stukas and fighters pounding the hell out of the enemy (Hannut battle in the Demo, Maleme - Crete scenario, various desert scenarios) and then you play the scenario - alright, well, by the way- here are two air units for you for this turn -one containing 4xStukas, one containg 4xBf or something. You call them on the masses of British units grouped in a single hex advancing across an open CLEAR terrain - usual losses? - 2 men/4 men/1man....but, every other assault costs you an aircraft :(
These two issues - artillery and air units are keeping me from buying Kursk and Normandy. North Africa 41 is great, I´m really enjoying since it´s release, but, but...
Crossing fingers for the team to fix these..
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