(05-31-2020, 01:32 AM)Bioman Wrote: Let me see if I have this right. You want to move away from a map where rivers. canals and streams are easily identified and go to something where it will almost be impossible to tell the difference without going to a hex and see what terrain borders the hex side. Also in your example polder is easily identified as different than marsh but the new terrain it is difficult to tell as they are the same color. This is supposed to be an upgrade? Of course I should expect this as in a prior update you got rid of fortification counters that were easy to tell apart by looking at them and went to ones that you can only tell by clicking on the hex. Jison's new art mod has made the type of fortifications very easy to spot. In general the new maps look good.
i feel that putting more and more info on unit counters just makes them harder to read and just adds useless clutter. Newer and fancier is not always better.
Again, I will reply more formally soon, but did you even read the blog post?
How do you interpret this statement?
This gives us so much more ‘canvas’ to work with and today we wanted to share the current draft of these graphics. They are draft as they have only been created in the last week or so and we will be tweaking them as we work on the three zoom levels and get feedback on usability etc. As an example, rivers, streams, and canals need further work to ensure visibility, but the base is there.